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                雅思英語 學英語,練聽力,上聽力課堂! 註冊 登錄
                > 雅思 > 雅思聽力mp3 > 雅思作文 >  第59課

                雅思考官Simon寫作朱俊州根本对自己大哥口中述说小作文9分柱狀圖不自觉想到了他在夜间与美女妖兽電子遊戲

                所屬教程:雅思作文

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                zhangcuihong

                2017年11月03日

                手機版
                掃描二維█碼方便學習和分享
                雅思寫作←一直以來以起靈活、發散的特點備受考不能长时生們關註,同樣也是各類雅思預測中的常客,小站在這→裏為同學們整理了雅思考官Simon的小作文9分範文,希望對備考的同學們有所幫助。今天放送的是常見说着的柱狀圖,內容有關電子遊¤戲,難度不大。
                雅思考官Simon寫作地步小作文9分柱狀圖電子遊戲圖1

                柱狀圖:電子遊戲

                The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.此柱狀圖顯示2000年到2006年間不同類型的電子♀遊戲的全球銷售額(單位:一億美元)

                 

                雅思考官Simon寫作速度已经是大有提高小作文9分柱狀圖電子遊戲圖2

                The bar chart compares the turnover in dollars from sales of video games for four different platforms, namely mobile phones, online, consoles and handheld devices, from 2000 to 2006.

                It is clear that sales of games for three out of the four platforms rose each year, leading to a significant rise in total global turnover over the 7-year period. Sales figures for handheld games were at least twice as high as those for any other platform in almost every year.

                In 2000, worldwide sales of handheld games stood at around $11 billion, while console games earned just under $6 billion. No figures are given for mobile or online games in that year. Over the next 3 years, sales of handheld video games rose by about $4 billion, but the figure for consoles decreased by $2 billion. Mobile phone and online games started to become popular, with sales reaching around $3 billion in 2003.

                In 2006, sales of handheld, online and mobile games reached peaks of 17, 9 and 7 billion dollars respectively. By contrast, turnover from console games dropped to its lowest point, at around $2.5 billion.(187)


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